If you make it free, then everything has to cost more. The economy is based on the decisions made around how difficult looting is. I guess the second thing to consider is that auto-loot would just mean the cost of things changed. Again, if you are never actually having to choose the team over self, you aren't really cooperating. at giving players individual things to chase that may be at the expense of the group mission. GH does a great job with loot and personal scenario goals, retirement goals, etc. The game requires cooperation to complete successfully, but if every single incentive is aligned, there is no choice but to cooperate. If you never have any incentive or reason to do something selfish, you are never actually cooperating. SUSD said it perfectly in their review a few years back. it just becomes your standard grindy RPG style game. Similarly, if everyone gets to pool their resources and gear, it removes any agency or motivation for individual characters. If you get to loot everything at the end of a scenario and just divide it evenly, there is never a good reason to loot along the way. They decided to use loot as a point of tension in the game. First and most importantly, the designer wanted to make looting a choice. He also expanded that kickstarted funders will not be charged more and also that after Esoteric software announced they will not be developing a helper app, they are talking to other developers to try get one made but can not guarantee anything. Issac then goes on to mention the sheer rise in freight cost along with the game having 35% more cards, 25% more map tiles, 25% more monsters, twice as much storage, 40% more scenarios and test doubling the book size and a much larger rule book and tracker going from 1 to 5 pages. At every step of the way, we chose to take those steps to add more content into the game because all of it was important for my vision of what the game could be. The scope of this project has grown significantly in the last couple years since that initial MSRP was set. The biggest reason is just the vast amount of additional content and components. I know, that is a much bigger number than the $160 communicated during the Kickstarter campaign, but a lot has changed in the last couple years, both in the world and in our design. We would officially like to announce that the MSRP of Frosthaven will be $250. Taken from the kickstarter update an hour ago.
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